Made for the "13th GoedWare Game Jam,"

Title: Loopless Kasia Genre: Top-down puzzle adventure Engine: Construct 3 Setting: Dark surreal desert world with looping pathways and gothic undertones Theme: "Breaking the Loop" Core Gameplay: Physics-based puzzles where players manipulate loops, sand, and blood to navigate and escape.

2. Story & Narrative

Premise: Kasia, a sarcastic, gothic warrior with dark hair, glowing hazel-like eyes, and curved blue horns, is trapped in a reality governed by loops. She must rotate, break, and manipulate these loops to forge new paths, Every decision twists reality further, shaping her fate in a decayed, surreal world.

Progression:

  • Players learn to collect skulls, shoot skulls, and manipulate physics-based environments.
  • The game world is dark, gothic, and filled with strange, looping pathways that must be unlocked or broken.
  • The further Kasia progresses, the more intricate the loops and puzzles become, requiring blood sacrifices and environmental manipulation to move forward.


Development log

Comments

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Quick info:
Project kept crashing in construct 3, so submitted what i had.
-No more levels after "Duplicity"